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Bioshock infinite vigors menu9/1/2023 ![]() ![]() Later you will encounter individuals powered by Vigors such as the fearsome Firemen, before eventually being set against the twisted technological monsters. Your first roadblocks are of the ostensibly human variety, composed of the general police and militia force which patrol Columbia against the threat posed by the Vox Populi. It is said that you will know the measure of a man by the quality of his enemies, and so we move to the human tools of the antagonists. Truly, there will be no post-mortem of the game discussing how she ‘doesn’t pull her weight.’ You’ll need to provide the lockpicks (an scaling number dependant on the difficulty of the lock) but thanks to her will have access to more cash, advanced weapons, ammo and the most valuable reward of all: Voxophones. Throughout the game world you will also come across locked doors or safes which let Elizabeth demonstrate her lockpicking skills. Most encounters allow you to cycle between one of three tears. If you die in combat, it is Elizabeth who will return you to life.Ī tear revealing medkits when opened. In some set-piece locations she will also provide you with a tactical advantage by generating cover, a stack of medkits, or even a turret through the tear mechanic. She can take care of herself whilst aiding you in combat by providing medkits, salt and even ammunition which she scavenges throughout the course of your adventures. Though many of your battles Elizabeth will be a near constant companion, but not the sort of companion who needs your protection. Note however that you don’t get the take back your decision, it’s permanent and irrevocable. They appear throughout the world, often in secret areas but sometimes out in the open, and when picked up prompt you for a decision. These upgrades are called Infusions, and take the form of a luminescent flask of liquid which can improve either your Max Health, Max Shield or Salt. When you pick up an infusion you'll be given the choice of attribute to improve Both Health and Salt can be regenerated at a Dollar Bill vending machine at a small cost. Your other major resource is Salt, which takes the place of EVE in BioShock as the resource for your powers (AKA Vigors) your max salt is fixed at 100, but incremental upgrades can increase your efficiency in using these powers. Interestingly for a game of this type, and a departure from the original BioShock, there is no means to store medkits for later use, meaning that if you fall low on health your priority will be getting out of the firefight rather than tanking the damage whilst chugging health pots. There is also a ‘shield’ feature unlocked early in the game which is shown as a yellow bar in the UI, and regenerates mid-combat if you go for a short time without being hit. Health is your base resource, and is replenished by consuming medkits or eating food (though in the latter instance very small amounts). Optional quests also exist but are few and far between, generally providing pointers towards uncovering a particular secret or cache of items. You're directed through the game with a very simple questing machanic, aided by a directional arrow which paints the ground when you wish it to. In terms of basic game mechanics there’s nothing new under the sun. The in-game menu provides a quick summary of the current quest Creating a new game in any difficulty will wipe all previous progress too, so if you're playing on a shared PC you might want to take it in turns. This should allow you to return to a point where you can stock up on health/ammunition with some foreknowledge of the tricky encounters to come, but not enough to Mulligan upgrades. When loading a game we were given access to the previous five checkpoints, generally amounting to around 60 minutes of gameplay. Quickload/quicksave also undermines difficulty, a factor that we’re sure Irrational had in mind when they made the decision to disallow them, but it does mean that you can autosave just before a big battle without the proper weapons equipped or ammo recharged, leading to an insurmountably difficult encounter. This will in many respects be the biggest bugbear for PC gamers, but as a consequence gameplay tends to flow naturally without the need for save points or frequent quick-saves. The other is gameplay, and as a first person shooter we already have preconceived notions of what to expect from the get-go, so lets explore how reasonable those notions are.įirst off lets acknowledge that there are no save slots and every save that the game performs happens at automatic points throughout. So, we’ve noted that Bioshock Infinite is an amazing looking game with outstanding art direction and plenty of graphic options to tailor to your system, but that’s only one face of the video game coin.
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